
In Fallout Shelter, the storage room is a room that allows a vault to hold more junk, outfits, pets, and weapons that are not currently in use. The room does not produce anything and does not have a cooldown period. While it is marked as an endurance room, having a dweller with an endurance SPECIAL stat does not appear to have an effect on the room's function. However, it does make the dweller happy, although they will not gain levels while assigned to the storage room.
There are a few benefits to placing dwellers in the storage room. Firstly, it can help contain incidents such as fires, radroaches, and mole rat attacks, as these tend to start in unoccupied rooms and can spread to adjacent rooms. Secondly, dwellers with high endurance will gain a happiness bonus from being stationed in the storage room, which can be useful for increasing the overall happiness rating of the vault. Lastly, placing dwellers in the storage room can be useful if you need to stash them somewhere temporarily or if you want to shuffle them around to different rooms.
Characteristics | Values |
---|---|
Required number of dwellers to unlock | 12 |
Purpose | Holding junk, outfits, pets, and weapons that are not currently in use |
Effect on dwellers' happiness | Dwellers with endurance as their highest skill will gain a happiness bonus |
Effect on dwellers' experience | Dwellers do not gain experience from being in the storage room |
Effect on storage capacity | No effect |
Protection from fire/radroaches | Yes |
What You'll Learn
- Dwellers with high endurance are happier in storage rooms
- Storage rooms can be used to temporarily 'stash' dwellers
- Storage rooms can help contain incidents like fires or radroaches
- Storage rooms increase your vault's weapon and outfit holding capacity
- Storage rooms do not affect the experience or levels of dwellers
Dwellers with high endurance are happier in storage rooms
In the game Fallout Shelter, dwellers with high endurance are happier when stationed in storage rooms. This is because the storage room is marked as an endurance room, and having a high endurance dweller in a room that matches their SPECIAL rating will increase their happiness.
While the storage room does not produce anything, putting dwellers with high endurance in them will raise their happiness, improving your average happiness rating and earning you more caps from your daily reviews. It will also count towards the "Place # dwellers in the right room" objective.
There are other benefits to placing dwellers in storage rooms. For example, it can help contain incidents, such as fires or radroaches, in that room. It can also be a good place to "park" dwellers who are on a break or who you are training to have full endurance before levelling up.
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Storage rooms can be used to temporarily 'stash' dwellers
Storage rooms in Fallout Shelter can be used to temporarily stash dwellers. While the storage rooms do not produce anything, players have found creative ways to use them to their advantage. One strategy is to use storage rooms to increase the happiness of dwellers with high endurance, which can improve your average happiness rating and earn you more caps from daily reviews. Additionally, storage rooms can be used to protect dwellers from incidents like fires, radroaches, and radscorpions, which tend to start in unoccupied rooms.
Storage rooms can also be used as a holding area for dwellers who are in training or waiting to be assigned to a different room. This is especially useful for dwellers with full endurance who are levelling up, as they will gain more HP the higher their endurance is when they level. By keeping them in a storage room, players can prevent them from gaining experience or levelling up until they are ready.
Some players choose to leave at least one dweller in the storage room to guard against incidents like mole rats, which can be difficult to contain if they spread to other rooms. Others use storage rooms to sort their dwellers, especially if they have a complex training system.
While there is no need to assign dwellers to a storage room for it to function, there are benefits to doing so, especially for those with high endurance SPECIAL stats.
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Storage rooms can help contain incidents like fires or radroaches
Storage rooms in Fallout Shelter can help contain incidents like fires or radroaches infestations. While storage rooms do not produce anything, they can be useful for containing incidents and protecting your resources.
Incidents, such as fires or radroach infestations, can occur in storage rooms, but having at least one dweller assigned to the storage room can help contain the incident. This dweller will prevent the incident from spreading to other parts of the vault while you gather additional dwellers to fully solve the incident.
It is worth noting that incidents can still occur in storage rooms with assigned dwellers, but they provide a layer of protection for your resources. Additionally, placing dwellers with high endurance in storage rooms can increase their happiness, as they prefer to be stationed in these rooms.
To further protect your vault from incidents, consider placing your storage rooms deep down at the bottom of your vault and staggering them to prevent incidents from spreading.
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Storage rooms increase your vault's weapon and outfit holding capacity
Storage rooms in Fallout Shelter allow you to increase your vault's weapon and outfit holding capacity. They also enable you to store more junk, pets, and items that are not currently in use. Each storage room you build increases your storage capacity, and they can be upgraded to further increase this capacity.
While storage rooms are marked as Endurance rooms, assigning Endurance-oriented dwellers to them does not affect their function. However, placing dwellers in storage rooms can have some benefits. For example, it can increase their happiness, improve your average happiness rating, and help with containing incidents in the storage room. Additionally, having at least one dweller in each storage room can be useful for completing objectives and protecting items during incidents.
It is worth noting that storage rooms do not extend the storage capacity for stimpaks or RadAway; separate rooms, such as medbays or science labs, are required for those items.
The starting cost of building a storage room is 300 CAPS, and each additional room costs 75 CAPS more than the previous one. To unlock the ability to build storage rooms, you need to have at least 12 dwellers in your vault.
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Storage rooms do not affect the experience or levels of dwellers
Storage rooms in Fallout Shelter allow a vault to hold more junk, outfits, pets, and weapons that are not currently in use. However, storage rooms do not affect the experience or levels of dwellers.
The storage room is marked as an endurance room, but having an endurance-oriented dweller assigned to this room does not impact the room's function. While dwellers in storage rooms will be happy, they will not gain levels or experience while assigned to the storage room.
There are other reasons to place dwellers in storage rooms, such as protection from fire or radroaches, containing incidents, and improving the overall happiness rating of the vault. However, these reasons are not directly related to the experience or levels of the dwellers themselves.
In summary, storage rooms in Fallout Shelter provide additional storage space and can be used for various strategic purposes, but they do not directly impact the experience or levels of dwellers assigned to them.
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Frequently asked questions
It is not necessary to put dwellers in the storage room. However, doing so can boost their happiness to 75% if endurance is one of their top stats.
Putting dwellers with high endurance in the storage room can make them happier. It can also be useful to put dwellers in the storage room to protect items from fire and radroaches.
Dwellers will not gain experience or levels while assigned to the storage room.
The storage room requires you to have 12 dwellers in your vault before it can be unlocked. It costs 300 caps to build, with each additional room costing 75 caps more than the previous.